Showing posts with label iOs. Show all posts
Showing posts with label iOs. Show all posts

Super Mario Run Review

09:01 4 Comments

Hello and welcome to Char Note. Considering Super Mario Run as a platform game (or even as the platform game's straightforward portable cousin, the "endless runner") isn't exactly right. By and by, it plays more like a freestyle mood diversion with stage game attire. Rather than seeing an infringing red note and strumming in time on a plastic guitar, you see a succession of pits, coins, and foes and need to arrange for when and how to hop as Mario keeps running forward endlessly. 

This can make the first run through any level out and out irritating. You'll miss things you had no way of seeing and keep running into foes that you didn't have room schedule-wise to foresee (with the telephone held in picture mode, you can't see extremely far before you to prepare). In any case, the levels are short, each with a strict clock of one to two minutes. Much the same as in a beat diversion, a couple rehash plays help give you a vibe for the examples and ways you need to take after and make it less demanding to review what's coming when you see it. 

Taking Control
Following a day of play, I've sort of gotten used to not having the capacity to change my force essentially in mid-air. All things considered, the one-catch tap-to-bounce controls still aren't perfect for the sort of exact platforming even this changed Mario game requires. In past Mario recreations, I may take a colossal jump and after that make fine conformities with the d-cushion for a specific arrival. In Super Mario Run, I've needed to get used to arranging the length and tallness of my hop essentially flawlessly from the minute I leave the ground. 

Yes, Mario can do mid-air turns, divider hops, and even a swipe-based "slow down" to fairly influence the area of his arrival. There are a lot of obstructs that stop Mario set up to help with particular planning in precarious parts, also. 

Indeed, even with these instruments and a day of work on, landing decisively still isn't a natural, correct process. I still routinely miss adversaries, coins, or arrivals by only a hair or neglect to time my tap all around ok to get the correct bob stature off an adversary's back. Depending on the single contribution from one thumb makes it simple to get a little skittish, as well, prompting to zealous taps basically in light of the fact that it's the main thing you can do. 

In this way, I've sort of waded through with these control issues, and I improve at preparing. I likewise welcome that the engineers give two "air pockets" per level to move down and attempt again when I miss a specific bounce. It feels somewhat odd for "go left" to be an extinguishable thing, yet it's a better than average band-help for the tricky control framework. 

  

What's Next?
In the midst of the heft of levels that impel Mario ever forward, there are a modest bunch that are more compelled. In apparition houses, Mario essentially circles back to one side of the screen when he achieves the correct edge. In fortifications, he bobs forward and backward between the two dividers on either edge of the screen. Despite the fact that Mario still continues moving continually, these levels permit the opportunity to get a particular hop on the following pass and give the outline somewhat more space to move around accordingly.

Simply getting through all 24 of Super Mario Run's main levels in World Tour mode will take an experienced player under an hour. The game gives a few reasons to come back to the limited course palette though: first to collect five pink coins scattered about, and then to find five purple and black coins scattered about in even harder-to-reach places.

The levels stay familiar, but the coin arrangements give them some new life, forcing new paths and strategies. It feels a lot like going back to a harder note set in a rhythm game after you've memorized the basic beat of the song.
Once you're past those collectibles, you can indulge your perfectionist itch by trying to maximize your total coin count in each level. Without any sort of worldwide leaderboard, though, you're only able to compare your performance with that of registered friends.

There are also some secondary characters I have yet to unlock, each with slightly different jumping abilities. That said, the levels seem designed with Mario's basic jumping ability in mind, which makes me think these new characters will be fun to play around with for a bit, but not really integral to a new take on the levels.

After the World Tour mode, Toad Rally lets you run through the same levels next to a "ghost" meant to emulate the play style of another random player via the Internet. Running next to this transparent competitor changes things less than you might think, since the ghost has his own set of ghost coins to collect and doesn't affect your progress in any way. While only one player can get the ten-coin bonus for hitting the midpoint flag first, it feels otherwise like parallel play with a moving high-score marker rather than a real, direct competition.

  
 

Toad Rally also offers bonuses for doing specific "stylish" jumps and lets you unlock temporary "coin rush" mode where the game just throws a lot more coins at you. Neither does much to extend the appeal of the same levels you're already probably tiring of after a few quick trips through World Tour.

Winning matches in Toad Rally also helps unlock new items to place around a little dollhouse-style castle grounds in a Kingdom Builder mini-game. It's a cute enough distraction to toy around with for a couple of minutes, but I can't see any long-term appeal to the extremely basic decorating on offer. Animal Crossing this ain't.

That’s it?
The real problem with Super Mario Run is that it wears out its content, and its welcome, remarkably quickly. Even with the extra collectibles, unlockable characters, and secondary modes, and even considering the $10 price, the selection of just 24 short levels feels pretty limited.

After just a couple of hours of play, I was already getting tired of seeing the same platform patterns repeated over and over as I went back to collect more colored coins or face an online Toad Rally challenge. The levels are well-designed and offer a fair share of secrets and hard-to-access paths to find, but there's only so much you can do with level-building ideas when the game's design doesn't let Mario turn around at will.


I found myself comparing the game in my mind to the recently released Super Mario Maker on 3DS, which is packed with 100 lengthy and often complicated levels. Each level in that game comes with two additional and inventive challenge goals, ranging from "Collect all the coins" to "Kill all the chain chomps" to "Find the six [deviously] hidden one-up mushrooms."

Wow Canggih! Case Smartphone ini bisa cetak foto dan video!

18:08 2 Comments

Pendahuluan
Selamat sore. Kali ini Char Note akan membahas tentang Case Smartphone yang bisa cetak foto dan video. Ya! Kamu ga salah baca kok. Case ini memang bisa melakukan hal tersebut. Namanya "Prynt", dari namanya juga udah keliatan ya, nama "Prynt" diambil dari kata "Print" yang artinya cetak, simple banget ya? Dan cara kerjanya pun simpel banget.

PRYNT
Co-Founder Clément Perrot dan David Zhang mendirikan "Prynt" pada bulan Juni 2014 di Paris , Perancis. Mantan insinyur dengan hasrat untuk kreativitas dan foto, tim telah berkembang menjadi 20 bekerja di San Francisco .


Prynt mengubah cara pandang kita tentang bagaimana kita men-share momen-momen kita hanya dengan case ini, jadi ga melulu kamu harus upload di sosmed semisal Facebook, Instagram, Path dan lain-lain, lumayan kan bisa jadi hemat kuota! Gambar dari Prynt memiliki video klip pendek yang tertanam di dalam sehingga kamu dapat berbagi kenangan/momen seru kamu dengan cara yang nyata dan magis. Terkejut? Jangan terkejut dulu sob, karena si "Prynt" ini juga bisa cetak video lohh. Wowww!!!


FAQ
Q: Cara kerjanya gimana?
A: Lihat disini

Q: Ini buat IOS atau Android?
A: Dua-duanya bisa sob!

Q: Makan daya baterai hape ga?
A: Ga kok, "Prynt" pakai baterai internal sendiri

Q: Paiting Bluetoothnya gimana?
A: Ga usah pairing bluetooth, "Prynt" ga pakai bluetooth, jadi langsung pasang aja.

Q: Kalau Wifi? Pakai ga?
A: Ga juga, langsung pakai aja. Simple kan?

Q: Cara ngisi tintanya gimana?
A: Nah ini dia salah satu keunggulan dari "Prynt", Case Smartphone ini ga usah pakai tinta! Langsung pakai langsung jadi!

Q: Wah keren, belinya dimana?
A: Kamu bisa order disini sob. https://www.prynt.co/

Mudah dan Ga Ribet
Simak Video "Prynt" dibawah ini



Penutup
Dengan ke-Canggih-an teknologi saat ini. Segala sesuatu menjadi serba praktis dan instan, yang instan jadi lebih instan dan yang praktis jadi lebih praktis. "Prynt" jadi salah satu hal yang membuat saya kagum akan kemajuan teknologi saat ini, patut diacungi jempol atas apa yang mereka lakukan. Kreativitas dan Inovasi yang luar biasa.



Bagaimana? Tertarik ga sob buat beli "Prynt" ?

Sekian postingan saya kali ini. Semoga bermanfaat.

Harvest Moon Seeds of Memories Rilis!

22:56 Add Comment

Selamat malam.. Yey akhirnya Harvest Moon Seeds of Memories rilis, tetapi saat ini hanya tersedia untuk IOS, dan yang support dengan game ini kabarnya adalah Iphone 5s keatas. Nah berhubung saya tidak punya Iphone jadi saya belum mencoba nih sob hehe.

Harvest Moon Seeds of Memories tampil dalam grafik 2D namun masih asik untuk dimainkan, apalagi dengan suara yang khas pasti akan membuat kita seperti masuk ke dalam game tersebut.
Harvesr Moon ini dibandrol dengan harga $9.99.




Berikut beberapa screenshot game Harvest Moon Seeds of Memories:





Tertarik untuk mencobanya?
Silahkan download disini (Official)

Harvest Moon Seeds of Memories Segera Rilis!

03:30 Add Comment


Siapa yang tak kenal game satu ini? Harvest Moon merupakan game yang populer dari dulu hingga sekarang, nah saat ini berhembus kabar bahwa Harvest Moon Seeds of Memories akan rilis untuk Android, iOs, Wii U, dan PC! (Akhirnya dirilis untuk PC yeah!)

Untuk lebih jelasnya, mari kita simak info resmi dari Natsume:

HARVEST MOON: SEEDS OF MEMORIES DEVELOPER DIARY #4!
Howdy, Harvest Moon fans! It's Taka again! I'm the producer of Harvest Moon: Seeds of Memories, here to talk to you about the upcoming game. Lately, I have seen a lot of people wondering what the iOS version is going to be like, and if it will actually be a "full" Harvest Moon experience. So, with this Dev Diary I wanted to address those questions!
It has always been our goal to release a full Harvest Moon game for smartphones. That is to say, something that you might find on a console, with all the bells and whistles fans have come to expect and want in a Harvest Moon title. Harvest Moon: Seeds of Memories for iOS and Android is just that game: a single-player experience that requires no online connection after the game has been installed on your favorite phone or tablet!
As I have mentioned in past Developer Diaries, Harvest Moon: Seeds of Memories will include farming, foraging, fishing, mining, cooking, and relationships that are the pillars of the series. The ability for the player to control simple tasks that are rewarding and satisfying, while at the same time feeling that they are living in an open world where each decision is their own is something we want to emphasize. We also want to make sure that wooing your favorite bachelor or bachelorette is done in a fun and engrossing way. And all of this will be in the smartphone versions of the game!
We are truly excited to be bringing a true Harvest Moon experience to a whole new group of players! It looks like the iOS version will be releasing first, with a tentative release date in late December or early January, while the Android release will follow about 2 months later.
So for now, please enjoy these first screens of the iOS version of the game, and please be sure to check back for another Development Diary coming soon!

Seperti yang bisa kita lihat diatas, Harvest Moon Seeds of Memories akan rilis pada Desember akhir atau pada awal Januari, namun sayang yang pertama rilis adalah untuk iOs, smentara untuk versi Android akan rilis 2 bulan berikutnya.

Berikut beberapa screenshot game Harvest Moon Seeds of Memories:




Penantian Tentang Kabar Pokemon Go Akhirnya Terungkap!

21:27 Add Comment

Game Pokemon Go baru-baru ini sering menjadi pemberitaan, beberapa waktu lalu Pokemon Company mengumumkan akan segera menghadirkan game mobile ini. Game yang menggunakan sistem location-based ini sukses menarik perhatian para gamer dan pengguna sistem operasi mobile. Banyak yang sudah tidak sabar menantikan peluncuran game ini, dan kini Niantic, selaku mitra pengembang game ini memberi sedikit bocoran informasi mengenai kapan game ini akan meluncur.

Berdasarkan laporan dari Niantic yang dilansir dari Attack of the Fanboy, versi beta dari game Pokemon Go ini akan meluncur pada akhir tahun ini atau bertepatan dengan musim dingin 2015. Sementara untuk versi finalnya belum diketahui kapan tanggal peluncurannya, namun diperkirakan akan segera hadir pada akhir kuartal pertama tahun 2016 mendatang.

Pokemon Go sendiri merupakan game mobile yang dikembangkan oleh tiga perusahaan, yakni Pokemon Company, Nintendo, dan Niantic. Niantic sendiri merupakan pengembang dibalik game augmented reality, Ingress, yang sukses telah diunduh jutaan kali pada perangkat Android dan iOS. Mengingat suksesnya game Ingress dipasaran, game Pokemon Go juga bakal mengadopsi sistem dari game Ingress.

Nantinya pada game ini Anda dapat melacak dan menangkap pokemon yang berkeliaran dengan setting dunia nyata. Semisal Anda bisa mendapati Pokemon Pikachu berada di tempat yang tidak Anda duga sebelumnya, entah itu di tengah kota atau stasiun kereta api. Bisa dibanyangkan nantinya game ini akan menjadi game seru yang dapat dimainkan semua kalangan.

Sebagai penunjang game ini, Anda juga dapat menggunakan aksesori penunjang Pokemon Go Plus yang merupakan sejenis gelang dengan konektivitas Bluetooth. Perangkat yang nantinya dapat terhubung dengan perangkat mobile ini akan berfungsi sebagai pengingat jika ada Pokemon di sekitar Anda.

Trailer Pokemon GO!


Gelang untuk Pokemon GO!